ESports industry – How big is it?

The eSports industry has witnessed remarkable growth in viewership and revenue over the years.

The rise in viewership is primarily responsible for the increase in income — and it’s not only because those viewers generate funds. Brands are investing in eSports marketing, both directly and indirectly, since they see the possibility of reaching a vast and engaged audience. This has led to the industry’s rapid financial development, which has only been hampered by COVID’s restrictions on major public eSports events.

eSports has grown in various other ways as well, with many of them being intertwined in some manner. 

According to Newzoo, esports valuation will come from a variety of sources. This will include money from worldwide media rights and sponsorships worth $833.6 million. Even though certain in-person events are now unguaranteed, the esports market’s projected rise demonstrates a growing interest in the issue in all areas.

A report reveals that the number of esports viewers will surpass 450 million, with over 200 million “enthusiasts” and over 250 million “occasional” viewers. According to Newzoo, the esports business will earn $1.8 billion in revenue by 2022 if current growth rates continue.

The survey also reveals that mobile esports is rapidly expanding, particularly in Southeast Asia, India, and Brazil. This has contributed positively towards the growth of esports’ net worth and value. It is specifically tied to the mobile competitive gaming space, which is another critical development area for esports. With most eSports companies targeting the mobile audience more, the figures are bound to triple in the coming years. According to current projections, this might be valued up to $1.5 billion by 2025. Incentives for mobile users are common, for instance, you can follow the Happy Luke link for seasonal bonuses. 

eSports and Crypto

Cryptocurrency is one area where esports is seeing a lot of growth. Although cryptocurrency is not a new concept, it is now being treated more seriously due to its growing popularity. You can now use cryptocurrencies to buy esports merchandise, attend events, and even place bets on matches. However, crypto has an impact on businesses as well as consumers. Entire esports teams have made the move to cryptocurrency as their primary mode of operation. There’s a massive room for improvement in this area. It will be interesting to see how cryptocurrency affects the net value of esports in the future.

eSports Tournament Winnings

With so much increase in many of these statistics, there’s little question that eSports event prize money and player wages would expand as well — at least until COVID came.

The total prize pool for 5591 events in 2019 was $236,221,114. As a result, the average prize pool for the event was $42,250. Each of the 28,336 active players in these events earned an average of $8,336, with a median of $666.67 per player.

After COVID-19 in 2020, the total prize pool was reduced from 4478 events to $119,457,468. The average prize pool for the tournament was $26,677. Each of the 24,231 active participants in these events earned an average of $4,930, with a median of $582.08 per player.

As we head towards the end of 2021, things are getting better and figures are improving, with each player’s mean earnings of $5,395 and median earnings of $705.89.

Jim Devereaux
Jim Devereaux
Editor-In-Chief. Has contributed gaming articles to a variety of publications and produced the award-winning TV show Bored Gamers (Amazon Prime). He loves racing games, classic LucasArts adventures and building new PC gaming rigs whenever he can afford it.
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